Thursday, June 02, 2011

Title Test


My postcard for the Bristol School of Animation Degree show. Based on the image I've got a few posts down; but reworked a lot with a few things I've picked up recently.
I tried to hint a slightly larger world on the postcard, to keep a theme:


Thanks to Floris van der Peet who helped me do a final touches which literally tied the image together!
(I am praying the saturation is right for other people. My monitor profile is pretty bad, so I can't judge it.)


I need to include this one because for some reason it deleted a previous post of mine. Bucket's Private Quarters on his ship:





Friday, April 08, 2011


Colour sketch from a while ago. Lot I'd do differently next time, but then again, I probably wont end up using this background sketch anyway. 

Monday, April 04, 2011



Concept background for Blackbeard's cabin. He's a martial man, sleeping next to a loud boiler, on a bed of coal. He doesn't need to cover up the straw either, cause really, fire only adds excitement to plundering.

First interior I've done in a long while. I did freehand everything, so there will be a loads of mistakes, but I swear it was straighter on my layout pad.

Next up: Bucket's chambers. Now this should be fun...

Wednesday, March 30, 2011


Some new work from the last week. Just noticed the perspective mistake on the second, so I will have to go back and fix that before I go into photoshop.

Thursday, March 17, 2011

Lunchtime Update


Busy designing a character today. I cranked out a pose in about 2 minutes after bashing my head against a wall for two hours yesterday. Figured I'd use the extra time to do some face studies and get the details right. :)

Probably going for the leftmost one. After lunch is going to be fun, as I get to draw some cool mutations / disfigurements and a huge flamin' arm.

Man, I love drawing.

Wednesday, March 09, 2011

Ship Designs! Part 1 - The Boring Ones


Not much to say about this except meh. I like the battering ram one. Need to think more on this. Having a hard time drawing these. It's like learning to do it over and over again.

Monday, March 07, 2011

Deep Sea Walker


Getting into FZD requires a portfolio of ideas. So I figured I might as well get started.

I haven't had as much drawing my own designs since I was 12. That sounds strange, coming from a wannabe concept artist; but drawing from imagination has always been a process of frustration for me because I could never quite get anything on paper that looked anywhere near what I want to do.

These are terrible drawings when I look at them. Perspective is off all overthe place; line quality bad, the paper isn't even cleaned up. But I can't hate them too much; because it's already big step forward for me. :)

So I took a hiatus from university for two weeks to go to Singapore. I'm sure that's not what a sane student would do in their final semester of uni; but I rather needed it and it gave me the chance to put some things in perspective.

It was strange coming back to the country after ten years away. Rapid expansion is an understatement when it comes to Singapore. Still, with two weeks there, we managed to do all the things we did when we still lived there - like eat rotti pratta at local market stalls, and even a suprise visit to our former house - and the touristy stuff, like having a f(rustating)un time drawing white tigers at the Mandai Zoo; and oggling of the side of Marina Bay Sands.

The highlight of the trip was visiting the Feng Zhu School of Design. The admin staff gave me a brief tour of the facilities, how the school teaches, and the progress the students make. There simply no other option than to go there, no matter how long it takes.

Anyways, two sketches from Singapore - Marina Bay Sands and Clarke Quay. These sketches are rather close to my heart; as I can't remember the last time I had so much fun drawing something. All my worries about not being able to concentrate; focus, and learn sort of dropped away while I was sweating under the 35 degree sun. Not the best drawings ever; but the memories will remain.